我喜欢这比天生的权利更难一点,因为在天生的权利中,你总能找到挑战者来提升你的人的水平,但在征服中,你必须通过配对或参观城堡来分享经验点来提升他们的水平
I like how it is a bit harder then birthright because in birthright you can always find challengers to level up your guys, but in conquest you have to level them up by sharing experience points by pairing up or visit a castle
苏醒后,我真的很欣赏真正困难的地图的回归:他们做了一个非常好的淡化以前的OP机械唤醒。故事是伟大的,人物是难忘的
After Awakening I really appreciated the return to truly difficult maps: they did a very good job of downplaying the formerly OP mechanics of Awakening. The story is great and the characters are memorable.
这个游戏唯一的问题是没有赛后。Ypu在杀死Takumi后甚至不能救人。但是游戏的其余部分是好的-Mattbue66
The only Problem with this game is there is no Postgame. Ypu cannot even save after killing Takumi. The rest of this game however is good - Mattblue66
老实说,这应该是更高的名单,因为它是真正的好故事和新的特点在系列。它有经典的地图设计像过去的游戏,使它成为一种类型的回溯到更难的游戏在系列中。而且,这是第一个在系列中,这是一个故事的一面。玩这个游戏,使你想玩其他与生俱来的权利与启示
Honestly, this should be higher on the list, due to it's really good story and new features in the series. It has classic map design like past games, making it a type of throwback to the harder games in the series. Also, this is the first in the series where this is one side to a story. Playing this game makes you want to play the others. (Birthright and Revelation)
唯一不喜欢这个版本的人是noobs。回到旧的力学,这是非常好的。从一个混乱的RNG的Awekening的一大步,有太多的BS发生。我喜欢援军在敌人阶段结束时,整个游戏有更多的可预测性,而觉醒使几乎一切有百分之一百的可能性。干得好,但情节需要更清晰一点
The only people who don't like this version are noobs. Goes back to old mechanics, which is very nice. Big step from Awekening which was a mess of RNG, and had way too much BS happening. I like how reinforcements come at the end of enemy phase, and that there is more predictability throughout the game, while Awakening made almost everything a percent chance of happening. Well done, but the plot could use a little more clarity.
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